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VR-Mirror: A Virtual Reality System for Mental Practice in Post-Stroke Rehabilitation.

, , , , , , , , and . Smart Graphics, volume 3638 of Lecture Notes in Computer Science, page 241-251. Springer, (2005)

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The EMMA Project: Emotions as a Determinant of Presence., , , and . PsychNology Journal, 1 (2): 141-150 (2003)A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices., , , , , , and . eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 135-142. Springer, (2016)Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures., , , , and . Expert Syst. Appl., 42 (3): 1699-1709 (2015)An fMRI Study to Analyze Neural Correlates of Presence during Virtual Reality Experiences., , , , , , , and . Interact. Comput., 26 (3): 269-284 (2014)Measuring Presence During the Navigation In a Virtual Environment Using EEG., , , and . Annual Review of Cybertherapy and Telemedicine, volume 191 of Studies in Health Technology and Informatics, IOS Press, (2013)Using Serious Games to Train Adaptive Emotional Regulation Strategies., , , and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 541-549. Springer, (2014)Design and Validation of an FPGA-Based Configurable Transcranial Doppler Neurofeedback System for Chronic Pain Patients., , , , , , , and . Sensors, 18 (7): 2278 (2018)Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning., , , , , , , , , and . Annual Review of Cybertherapy and Telemedicine, volume 181 of Studies in Health Technology and Informatics, IOS Press, (2012)Mixing Realities? An Application of Augmented Reality for the Treatment of Cockroach Phobia., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 8 (2): 162-171 (2005)Immersion and Emotion: Their Impact on the Sense of Presence., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 7 (6): 734-741 (2004)