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A new business model for massively multiplayer online games (abstracts only)., , , и . SIGMETRICS Perform. Evaluation Rev., 39 (3): 17 (2011)Introduction., , , и . Ultrascale Computing Systems, IET, (2019)A Survey on Energy Consumption and Environmental Impact of Video Streaming., , , , , , и . CoRR, (2024)The Workflow Trace Archive: Open-Access Data from Public and Private Computing Infrastructures - Technical Report., , , , , , и . CoRR, (2019)Negotiation-Based Scheduling of Scientific Grid Workflows Through Advance Reservations., и . J. Grid Comput., 8 (4): 493-510 (2010)The FIRST Framework for Interoperable Run-time Software Tools., и . Scalable Computing: Practice and Experience, (2001)Multi-Objective Game Theoretic Schedulingof Bag-of-Tasks Workflows on Hybrid Clouds., , и . IEEE Trans. Cloud Computing, 2 (1): 29-42 (2014)A Collection of Java Class Libraries for Stochastic Modeling and Simulation., и . International Conference on Computational Science (1), том 2329 из Lecture Notes in Computer Science, стр. 1040-1048. Springer, (2002)FAUST: Fast Per-Scene Encoding Using Entropy-Based Scene Detection and Machine Learning., , , и . FRUCT, стр. 292-302. IEEE, (2021)Multi-objective Optimization Framework for VMI Distribution in Federated Cloud Repositories., , , , и . Euro-Par Workshops, том 10104 из Lecture Notes in Computer Science, стр. 236-247. Springer, (2016)