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A domain-independent framework for modeling emotion., and . Cogn. Syst. Res., 5 (4): 269-306 (2004)Negotiation over Tasks in Hybrid Human-Agent Teams for Simulation-Based Training, , , and . Proceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems, page 441–448. New York, NY, USA, Association for Computing Machinery, (2003)Computational Modeling of Emotion: Toward Improving the Inter- and Intradisciplinary Exchange., , , , , , and . IEEE Trans. Affect. Comput., 4 (3): 246-266 (2013)People Do Not Feel Guilty About Exploiting Machines., , and . ACM Trans. Comput. Hum. Interact., 23 (2): 8:1-8:17 (2016)Real-time expression of affect through respiration., , and . Comput. Animat. Virtual Worlds, 21 (3-4): 225-234 (2010)Virtual Learning Environments. The oLTECx: A Study of Participant Attitudes and Experiences., , , and . Int. J. Gaming Comput. Mediat. Simulations, 3 (1): 33-50 (2011)Teaching Negotiation Skills through Practice and Reflection with Virtual Humans., , , , , , and . Simul., 82 (11): 685-701 (2006)Flexible group behavior: virtual commanders for synthetic battlespaces., , and . Agents, page 31-38. ACM, (2000)A step toward irrationality: using emotion to change belief., and . AAMAS, page 334-341. ACM, (2002)The Effects of Virtual Agent Humor and Gaze Behavior on Human-Virtual Agent Proxemics., , , , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 458-459. Springer, (2011)