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Gamification concepts for leveraging knowledge sharing in Industry 4.0., , , , , , , , and . Int. J. Serious Games, 6 (2): 75-87 (2019)Gesture-based Interaction for AR Systems: A Short Review., , , , and . PETRA, page 284-292. ACM, (2023)Blending real with virtual in 3DLife., , , , , , , , , and 2 other author(s). WIAMIS, page 1-4. IEEE, (2013)Path of Trust: A Prosocial Co-op Game for Building up Trustworthiness and Teamwork., , , , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 80-89. Springer, (2015)The 5G-EPICENTRE Approach for Decreasing Attack Surface on Cross-Testbeds Cloud-native 5G Scenarios., , , , , , , , , and 1 other author(s). MeditCom, page 7-12. IEEE, (2021)Cloud-Native 5G Infrastructure and Network Applications (NetApps) for Public Protection and Disaster Relief: The 5G-EPICENTRE Project., , , , , , , , , and 4 other author(s). EuCNC/6G Summit, page 235-240. IEEE, (2021)User Evaluation of Industry 4.0 Concepts for Worker Engagement., , , , , , , , , and . IHSED, volume 876 of Advances in Intelligent Systems and Computing, page 34-40. Springer, (2018)3D tele-immersion platform for interactive immersive experiences between remote users., , , , , , and . ICIP, page 365-369. IEEE, (2016)Tools for User Interaction in Immersive Environments., , , , , , , , , and 2 other author(s). MMM (2), volume 8326 of Lecture Notes in Computer Science, page 382-385. Springer, (2014)A blockchain-enabled deep residual architecture for accountable, in-situ quality control in industry 4.0 with minimal latency., , , , , , , , , and 2 other author(s). Comput. Ind., (August 2023)