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Navigating Complexity: Investigating How Students Move Through the Game Design Process.

, and . FDG, page 61:1-61:4. ACM, (2022)

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Investigating Prosodic Accommodation in Clinical Interviews with Depressed Patients., , , , and . MindCare, volume 253 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 150-159. Springer, (2018)Towards a Conceptual Framework for the Development of Immersive Experiences to Negotiate Meaning and Identity in Irish Language Learning., , , and . GEM, page 1-9. IEEE, (2018)MobiLAudio - a multimodal content delivery platform for geo-services., , and . J. Locat. Based Serv., 10 (2): 79-110 (2016)Ünderstanding" Narrative; Applying Poetics to Hellblade: Senua's Sacrifice., , and . Game Stud., (2021)Judging Emotion from Low-Pass Filtered Naturalistic Emotional Speech., and . ACII, page 336-342. IEEE Computer Society, (2013)Obtaining speech assets for judgement analysis on low-pass filtered emotional speech., and . FG, page 835-840. IEEE Computer Society, (2011)CorpVis: An Online Emotional Speech Corpora Visualisation Interface., , , and . SAMT, volume 5887 of Lecture Notes in Computer Science, page 169-172. Springer, (2009)A pilot study of comparison gesture analysis in motion driven video games., , and . MIG, page 195-196. ACM, (2016)Towards measuring continuous acoustic feature convergence in unconstrained spoken dialogues., , , , , , , and . INTERSPEECH, page 1692-1695. ISCA, (2008)Navigating Complexity: Investigating How Students Move Through the Game Design Process., and . FDG, page 61:1-61:4. ACM, (2022)