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Fast Continuous Collision Detection for Articulated Models.

, , , and . J. Comput. Inf. Sci. Eng., 5 (2): 126-137 (2005)

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Fast continuous collision detection for articulated models., , , and . Symposium on Solid Modeling and Applications, page 145-156. ACM, (2004)Accelerated proximity queries between convex polyhedra by multi-level Voronoi marching., and . IROS, page 2101-2106. IEEE, (2000)An opportunistic global path planner., and . ICRA, page 1554-1559. IEEE, (1990)Integrated multimodal interaction using texture representations., and . Comput. Graph., (2016)Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition., and . Comput. Graph. Forum, 20 (3): 500-511 (2001)Fast Fluid Simulation Using Residual Distribution Schemes., , , and . NPH, page 47-54. Eurographics Association, (2007)Composite Agents., , , , , and . Symposium on Computer Animation, page 39-47. Eurographics Association, (2008)PLEdestrians: A Least-Effort Approach to Crowd Simulation., , , , , and . Symposium on Computer Animation, page 119-128. Eurographics Association, (2010)Fast Continuous Collision Detection among Deformable Models using Graphics Processors., , , and . EGVE, page 19-26. Eurographics Association, (2006)Collision and Proximity Queries., and . Handbook of Discrete and Computational Geometry, 2nd Ed., Chapman and Hall/CRC, (2004)