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Long duration audiovisual content: Impact of content type and impairment appearance on user quality expectations over time., and . QoMEX, page 200-205. IEEE, (2013)On the relationship between perceptual impact of source and channel distortions in video sequences., , and . ICIP, page 2933-2936. IEEE, (2010)QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)., , , , , , , , , and 33 other author(s). CoRR, (2020)Temporal Development of Quality of Experience., , , , , and . Quality of Experience, Springer, (2014)SS-SSIM and MS-SSIM for digital cinema applications., , , , and . Human Vision and Electronic Imaging, volume 7240 of SPIE Proceedings, page 72400. SPIE, (2009)Content categorization based on implicit and explicit user feedback: Combining self-reports with EEG emotional state analysis., and . QoMEX, page 266-271. IEEE, (2012)Subjective visual quality assessment in the presence of audio for Digital Cinema., , , , and . QoMEX, page 113-118. IEEE, (2011)Audio Quality Requirements and Comparison of Multimodal vs. Unimodal Perception of Impairments for Long Duration Content., , and . J. Signal Process. Syst., 74 (1): 79-89 (2014)Watch, Press, and Catch - Impact of Divided Attention on Requirements of Audiovisual Quality., and . HCI (3), volume 4552 of Lecture Notes in Computer Science, page 943-952. Springer, (2007)Congestion control in wireless links based on selective delivery of erroneous packets., , and . Signal Process. Image Commun., 26 (2): 105-115 (2011)