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Spatial big data for designing large scale infrastructure: a case-study of electrical road systems.

, and . BDCAT, page 143-148. ACM, (2016)

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Feasibility of Multi-agent Simulation for the Trust-and-Tracing Game, and . IAAI'05: Proc. 17th Conf. on Innovations in Applied Artificial Intelligence, volume 3533 of LNAI, page 145--154. (2005)Towards the Management and Dissemination of Knowledge from Gaming Simulations., and . JCSG, volume 12434 of Lecture Notes in Computer Science, page 276-288. Springer, (2020)A Systematic Literature Review on the Use of Games for Attitude Change: Searching for Factors Influencing Civil Servants' Attitudes., , and . Int. J. Electron. Gov. Res., 16 (4): 1-20 (2020)Reports from the 2015 AAAI Workshop Program., , , , , , , , , and 14 other author(s). AI Mag., 36 (2): 90-101 (2015)Exploiting simulation model potential in investigating handling capacity of Ro-Ro terminals: The case study of Norvik seaport., , and . Simul. Model. Pract. Theory, (2022)Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management., , and . ISAGA, volume 13219 of Lecture Notes in Computer Science, page 288-296. Springer, (2021)The redesign process of the timetable for the Dutch railway sector: a theoretical approach., and . Int. J. Syst. Syst. Eng., 8 (4): 330-345 (2018)Lessons on the design of gaming simulations for convergence and divergence in volatile innovation environments., and . WSC, page 1044-1055. IEEE/ACM, (2015)Simulation backbone for gaming simulation in railways: a case study., , , , and . WSC, page 287:1-287:13. WSC, (2012)A Data-Driven Discrete Event Simulation Model to Improve Emergency Department Logistics., , , , , , , and . WSC, page 748-759. IEEE, (2022)