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Whole-Body Cooperative Balanced Motion Generation for Reaching., , , , and . Int. J. Humanoid Robotics, 2 (4): 437-457 (2005)Online decision of foot placement using singular LQ preview regulation., , , , , and . Humanoids, page 13-18. IEEE, (2011)Grasp planning in complex scenes., , , , and . Humanoids, page 42-48. IEEE, (2007)Learning object models for whole body manipulation., , and . Humanoids, page 174-179. IEEE, (2007)High Frequency Walking Pattern Generation based on Preview Control of ZMP., and . ICRA, page 2667-2672. IEEE, (2006)Online generation of humanoid walking motion based on a fast generation method of motion pattern that follows desired ZMP., , , , and . IROS, page 2684-2689. IEEE, (2002)GPU-accelerated real-time 3D tracking for humanoid locomotion and stair climbing., , , , , and . IROS, page 463-469. IEEE, (2007)Strategies for adjusting the ZMP reference trajectory for maintaining balance in humanoid walking., and . ICRA, page 4230-4236. IEEE, (2010)Hand-position Oriented Humanoid Walking Motion Control System., , , , and . ISER, volume 21 of Springer Tracts in Advanced Robotics, page 239-248. Springer, (2004)Online Humanoid Walking Control and 3D Vision-based Locomotion., , , , , , and . ISER, volume 5 of Springer Tracts in Advanced Robotics, page 85-94. Springer, (2002)