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A Virtual Reality Simulator for Basketball Free-Throw Skills Development., , , and . DoCEIS, volume 372 of IFIP Advances in Information and Communication Technology, page 105-112. Springer, (2012)Mulsemedia DIY: A Survey of Devices and a Tutorial for Building Your Own Mulsemedia Environment., , , , and . ACM Comput. Surv., 52 (3): 58:1-58:29 (2019)The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining Practices., , , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-24 (2022)On the influence of individual differences in cross-modal Mulsemedia QoE., , , , and . Multim. Tools Appl., 80 (2): 2377-2394 (2021)Multisensory games-based learning - lessons learnt from olfactory enhancement of a digital board game., , , , and . Multim. Tools Appl., 77 (16): 21245-21263 (2018)The Future of Eating Together: Exploring the Promises and Challenges of Digital Commensality in the Metaverse., , and . ICDEW, page 212-213. IEEE, (2023)How Do We Experience Crossmodal Correspondent Mulsemedia Content?, , , , , and . IEEE Trans. Multim., 22 (5): 1249-1258 (2020)LabXscape: A Prototype for Enhancing Player Experience in Cross-Reality Gameplay., , and . ISMAR Adjunct, page 183-187. IEEE, (2022)No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse., , , , , , and . CHI, page 501:1-501:17. ACM, (2023)Co-creating Meaningful Spaces: Stepping into Virtual Worlds Crafted by People Living with Dementia., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 81-85. ACM, (2023)