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Tools for Studying Behavior and Technology in Natural Settings.

, , , , , , , and . UbiComp, volume 2864 of Lecture Notes in Computer Science, page 157-174. Springer, (2003)

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Designing a Home of the Future.. IEEE Pervasive Computing, 1 (2): 76-82 (2002)Exploring healthy eating among ethnic minority students using mobile technology: Feasibility and adherence., , , , , , , , , and 1 other author(s). Health Informatics J., 22 (3): 440-450 (2016)Recognizing Planned, Multiperson Action., and . Comput. Vis. Image Underst., 81 (3): 414-445 (2001)Grand Challenges., and . IEEE Pervasive Comput., 21 (3): 7-8 (2022)Talk2Care: Facilitating Asynchronous Patient-Provider Communication with Large-Language-Model., , , , , , , , and . CoRR, (2023)Recognizing stereotypical motor movements in the laboratory and classroom: a case study with children on the autism spectrum., , and . UbiComp, page 71-80. ACM, (2009)A living laboratory for the design and evaluation of ubiquitous computing technologies., , , , , and . CHI Extended Abstracts, page 1941-1944. ACM, (2005)Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research., , , , , and . CHI PLAY, page 135-147. ACM, (2019)Just-in-Time Technology to Encourage Incremental, Dietary Behavior Change., , , and . AMIA, AMIA, (2003)Design of a wearable physical activity monitoring system using mobile phones and accelerometers., , , , , and . EMBC, page 3636-3639. IEEE, (2011)