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Water, image, gesture and sound: composing and performing an interactive audiovisual work.

, , and . Digit. Creativity, 28 (3): 177-195 (2017)

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Water, image, gesture and sound: composing and performing an interactive audiovisual work., , and . Digit. Creativity, 28 (3): 177-195 (2017)Creature: interactions: a social mixed-reality playspace., and . SIGGRAPH Art Gallery, page 360-367. ACM, (2017)'AirStorm, ' A New Piece for AirSticks and Storm: Gestural Audio-Visual for Electronic Percussionists., and . Creativity & Cognition, page 389-390. ACM, (2015)Remote Control of Complex Interactive Art Installations., and . Creativity & Cognition, page 197-200. ACM, (2015)Interactive art, immersive technology and live performance. University of Technology Sydney, Australia, (2017)Storytelling with Interactive Physical Theatre: A case study of Dot and the Kangaroo., and . MOCO, page 19:1-19:8. ACM, (2017)Retrogaming as visual feedback for speech therapy., , , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 4:1-4:5. ACM, (2014)Speech invaders & yak-man: retrogames for speech therapy., , , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 24:1. ACM, (2014)Devising Interactive Theatre: Trajectories of Production with Complex Bespoke Technologies., and . Conference on Designing Interactive Systems, page 279-289. ACM, (2019)Interaction, Narrative and Animation in Live Theatre., , and . IEEE Computer Graphics and Applications, 38 (2): 8-14 (2018)