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The WCCI 2008 Simulated Car Racing Competition, , , , , , , , and . Proceedings of the IEEE Symposium on Computational Intelligence and Games, (2008)Forward-Backward Building Blocks for Evolving Neural Networks with Intrinsic Learning Behaviors.. IWANN, volume 1240 of Lecture Notes in Computer Science, page 723-732. Springer, (1997)A Local Approach to Forward Model Learning: Results on the Game of Life Game, , , , , , , and . 2019 IEEE Conference on Games (CoG), page 1--8. (August 2019)Evolutionary computation and games., and . IEEE Comput. Intell. Mag., 1 (1): 10-18 (2006)Griddly: A platform for AI research in games., , and . CoRR, (2020)Foundations of Digital Archæoludology., , , , , , , , , and 8 other author(s). CoRR, (2019)Game AI hyperparameter tuning in rinascimento., , and . GECCO (Companion), page 1742-1746. ACM, (2019)Ms Pac-Man versus Ghost Team CEC 2011 competition., and . IEEE Congress on Evolutionary Computation, page 70-77. IEEE, (2011)Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing., , and . CEC, page 1956-1963. IEEE, (2017)Temporal difference learning with interpolated table value functions.. CIG, page 32-37. IEEE, (2009)