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Computational thinking and tinkering: Exploration of an early childhood robotics curriculum., , , and . Comput. Educ., (2014)BacToMars: Creative Engagement with Bio-Design for Children., , , , , , , and . IDC, page 623-628. ACM, (2017)Learning to code and the acquisition of computational thinking by young children., , and . Comput. Educ., (2021)VEX Robotics Competitions: Gender Differences in Student Attitudes and Experiences., and . J. Inf. Technol. Educ. Res., (2019)Identity construction environments: supporting a virtual therapeutic community of pediatric patients undergoing dialysis., , and . CHI, page 380-387. ACM, (2001)CRISPEE: A Tangible Gene Editing Platform for Early Childhood., , , and . TEI, page 101-107. ACM, (2018)Zora: A Pilot Virtual Community in the Pediatric Dialysis Unit., , , and . MedInfo, volume 84 of Studies in Health Technology and Informatics, page 800-804. IOS Press, (2001)Active Citizenship through Technology: Collaboration, Connection, and Civic Participation., , and . ICLS, International Society of the Learning Sciences, (2006)The design of early childhood makerspaces to support positive technological development: Two case studies., , and . Libr. Hi Tech, 36 (1): 75-96 (2018)Computer Science Education in Early Childhood: The Case of ScratchJr., and . J. Inf. Technol. Educ. Innov. Pract., (2019)