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Shift from game-as-a-product to game-as-a-service research trends., , , and . Serv. Oriented Comput. Appl., 16 (2): 79-81 (2022)A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall., , , and . DiGRA Conference, Digital Games Research Association, (2009)Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition., , , and . VS-GAMES, page 1-4. IEEE Computer Society, (2015)Wizard of Oz and the Design of a Multi-player Mixed Reality Game., , , and . HCI (31), volume 12211 of Lecture Notes in Computer Science, page 218-232. Springer, (2020)Roger Caillois and Marxism: A Game Studies Perspective., and . Games Cult., 12 (4): 381-400 (2017)"Can you send me a photo?" - A Game-Based Approach for Increasing Young Children's Risk Awareness to Prevent Online Sexual Grooming., , and . DiGRA Conference, Digital Games Research Association, (2019)Inclusive Game Design: Audio Interface in a Graphical Adventure Game, , , , and . Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound, page 29:1--29:8. New York, NY, USA, ACM, (2014)Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences., and . Visual Computing for Cultural Heritage, Springer, (2020)