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New Trends in Using Augmented Reality Apps for Smart City Contexts.

, , , and . ISPRS Int. J. Geo Inf., 7 (12): 478 (2018)

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Advances in the Cognitive Management of Chronic Pain in Children through the Use of Virtual Reality Combined with Binaural Beats: A Pilot Study., , , and . Adv. Hum. Comput. Interact., (2022)Why Do I Feel Like This?: The Importance of Context Representation for Emotion Elicitation., , and . Int. J. Synth. Emot., 2 (2): 28-47 (2011)A Serious Game Application using EEG-based Brain Computer Interface., and . NEUROTECHNIX, page 249-255. SciTePress, (2013)Face and Hands Segmentation in Color Images and Initial Matching with a Biomechanical Model., , and . WSCG (Posters), page 33-36. (2004)3D Part Recognition Method for Human Motion Analysis., , and . CAPTECH, volume 1537 of Lecture Notes in Computer Science, page 41-54. Springer, (1998)Wavelet Analysis for a New Multiresolution Model for Large-Scale Textured Terrains., and . WSCG, (2003)Real Time Segmentation and Tracking of Face and Hands in VR Applications., , and . AMDO, volume 3179 of Lecture Notes in Computer Science, page 259-268. Springer, (2004)The Intelligent Butler: A Virtual Agent for Disabled and Elderly People Assistance., , , , and . DCAI, volume 50 of Advances in Soft Computing, page 375-384. Springer, (2008)A new human motion analysis system using biomechanics 3D models., , , , , , , , , and 1 other author(s). SIGGRAPH Posters, page 83. ACM, (2004)Representation of Human Postures for Vision-Based Gesture Recognition in Real-Time., , and . Gesture Workshop, volume 5085 of Lecture Notes in Computer Science, page 102-107. Springer, (2007)