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TAG4VD: a game for collaborative video annotation., and . ImmersiveMe@ACM Multimedia, page 25-28. ACM, (2013)UniHI 7: an enhanced database for retrieval and interactive analysis of human molecular interaction networks., , , , , , and . Nucleic Acids Res., 42 (Database-Issue): 408-414 (2014)Computational tools for large-scale biological network analysis. University of Minho, Portugal, (2012)YouTube Timed Metadata Enrichment Using a Collaborative Approach., and . MISSI, volume 833 of Advances in Intelligent Systems and Computing, page 131-141. Springer, (2018)Improving Youtube video retrieval by integrating crowdsourced timed metadata., and . J. Intell. Fuzzy Syst., 37 (6): 7207-7221 (2019)Improving word embeddings in Portuguese: increasing accuracy while reducing the size of the corpus., , , and . PeerJ Comput. Sci., (2022)Using the crowd to boost video annotation processes: a game based approach., and . CVMP, page 22:1. ACM, (2015)A collaborative approach for semantic time-based video annotation using gamification., and . HCIS, (2017)A Hands-on Approach on Botnets for Behavior Exploration., , and . IoTBDS, page 463-469. SciTePress, (2017)Growing Smart Cities on an Open-Data-Centric Cyber-Physical Platform., , and . ISC2, page 1-6. IEEE, (2018)