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Edge Transformations for Improving Mesh Quality of Marching Cubes., , , , , и . IEEE Trans. Vis. Comput. Graph., 15 (1): 150-159 (2009)Efficient and High Quality Contouring of Isosurfaces on Uniform Grids., , и . SIBGRAPI, стр. 64-71. IEEE Computer Society, (2009)Efficient and Quality Contouring Algorithms on the GPU., , , , и . Comput. Graph. Forum, 29 (8): 2569-2578 (2010)Mesh Processing Using On-the-Fly Connectivity Reconstruction Given by Regular Triangulations., , , и . SIBGRAPI, стр. 87-94. IEEE Computer Society, (2010)On Determining a Signature for Skeletal Maturity., , , и . SIBGRAPI, стр. 246-251. IEEE Computer Society, (2001)Real-time interactive visualization and manipulation of the volumetric data using GPU-based methods., , , , , , и . Medical Imaging: Image-Guided Procedures, том 5367 из SPIE Proceedings, SPIE, (2004)Edge groups: a new approach to understanding the mesh quality of marching cubes and its variants.. Universidade Federal do Rio Grande do Sul, Porto Alegre, Brazil, (2008)ndltd.org (oai:agregador.ibict.br.BDTD_UFRGS:oai:www.lume.ufrgs.br:10183/29569).Erasing, digging and clipping in volumetric datasets with one or two hands., , , , , и . VRCIA, стр. 271-278. ACM, (2006)Marching Cubes without Skinny Triangles., , , , и . Comput. Sci. Eng., 11 (2): 82-87 (2009)Computation on GPUs: From a Programmable Pipeline to an Efficient Stream Processor., , , и . RITA, 10 (1): 41-70 (2003)