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Zero-latency tapping: using hover information to predict touch locations and eliminate touchdown latency., , , , , , and . UIST, page 205-214. ACM, (2014)Wires: A Geometric Deformation Technique., and . SIGGRAPH, page 405-414. ACM, (1998)SecondSkin: sketch-based construction of layered 3D models., and . ACM Trans. Graph., 34 (4): 126:1-126:10 (2015)Layered dynamic control for interactive character swimming., , and . Symposium on Computer Animation, page 39-47. The Eurographics Association, (2004)EverybodyLovesSketch: 3D sketching for a broader audience., , and . UIST, page 59-68. ACM, (2009)The IBar: a perspective-based camera widget., , and . UIST, page 95-98. ACM, (2004)A Mixture Model and Task Allocation Scheme for Crowdsourcing., , and . CoRR, (2017)Leveraging High Performance Data Cache Techniques to Save Power in Embedded Systems., , , and . HiPEAC, volume 4367 of Lecture Notes in Computer Science, page 23-37. Springer, (2007)Slices: a shape-proxy based on planar sections., , and . ACM Trans. Graph., 30 (6): 168 (2011)Efficient Full-Matrix Adaptive Regularization., , , , , , and . ICML, volume 97 of Proceedings of Machine Learning Research, page 102-110. PMLR, (2019)