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P-SyncBB: A Privacy Preserving Branch and Bound DCOP Algorithm., and . J. Artif. Intell. Res., (2016)Privacy Issues with Sharing and Computing Reputation across Communities., , and . J. Wirel. Mob. Networks Ubiquitous Comput. Dependable Appl., 1 (4): 16-34 (2010)Reentrant flow shop with identical jobs and makespan criterion., , , and . Int. J. Prod. Res., 61 (1): 183-197 (2023)Manipulating Recommendation Lists by Global Considerations., , , , and . ICAART (2), page 135-142. INSTICC Press, (2010)Taxation search in boolean games., , , and . AAMAS, page 183-190. IFAAMAS, (2013)Tradeoffs between Incentive Mechanisms in Boolean Games., , , and . IJCAI, page 68-74. AAAI Press, (2015)Efficient Equilibria in a Public Goods Game., , , and . WI-IAT (2), page 214-219. IEEE Computer Society, (2015)978-1-4673-9618-9.Preserving Privacy in Region Optimal DCOP Algorithms., , and . IJCAI, page 496-502. IJCAI/AAAI Press, (2016)Partially concurrent open shop scheduling with integral preemptions., , and . Ann. Oper. Res., 259 (1-2): 157-171 (2017)Privacy Preserving Implementation of the Max-Sum Algorithm and its Variants., , and . J. Artif. Intell. Res., (2017)