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A Special Interest Group on Designed and Engineered Friction in Interaction.

, , , , , , and . CHI Extended Abstracts, page 158:1-158:4. ACM, (2021)

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Quantifying the impact of making and breaking interface habits., , , , , , and . Int. J. Hum. Comput. Stud., (2020)Designing gamified rewards to encourage repeated app selection: Effect of reward placement., , and . Int. J. Hum. Comput. Stud., (2021)Human Speakers Help Machine Listeners To account For Visual Asymmetries in Dialogue., , , , , and . CUI, page 9:1-9:13. ACM, (2023)The State of Speech in HCI: Trends, Themes and Challenges., , , , , , , , , and . CoRR, (2018)The State of Speech in HCI: Trends, Themes and Challenges., , , , , , , , , and 1 other author(s). Interact. Comput., 31 (4): 349-371 (2019)What Makes a Good Conversation?: Challenges in Designing Truly Conversational Agents., , , , , , , , , and 2 other author(s). CHI, page 475. ACM, (2019)What Makes a Good Conversation? Challenges in Designing Truly Conversational Agents., , , , , , , , , and 1 other author(s). CoRR, (2019)Audience design and egocentrism in reference production during human-computer dialogue., , , , , , , , , and 1 other author(s). Int. J. Hum. Comput. Stud., (August 2023)A Special Interest Group on Designed and Engineered Friction in Interaction., , , , , , and . CHI Extended Abstracts, page 158:1-158:4. ACM, (2021)RoomReader: A Multimodal Corpus of Online Multiparty Conversational Interactions., , , , , and . LREC, page 2517-2527. European Language Resources Association, (2022)