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Using a Flipped Classroom Approach to Support Problem-Based Learning., and . Technol. Knowl. Learn., 20 (3): 299-315 (2015)Scaffolding Computational Thinking Through Block Coding: A Learner Experience Design Study., , and . Technol. Knowl. Learn., 29 (1): 21-43 (March 2024)Transitioning from Individuals to Groups in Knowledge Map Construction., , , and . Technol. Knowl. Learn., 29 (1): 229-251 (March 2024)How Novices Use Expert Case Libraries for Problem Solving., , , , and . Technol. Knowl. Learn., 24 (1): 23-40 (2019)Iterative Usability Evaluation for an Online Educational Web Portal., , , , , , and . Int. J. Multim. Data Eng. Manag., 1 (4): 31-49 (2010)Do cases teach themselves? A comparison of case library prompts in supporting problem-solving during argumentation.. J. Comput. High. Educ., 29 (2): 267-285 (2017)The nature and level of learner-learner interaction in a chemistry massive open online course (MOOC)., , , , , , , , and . J. Comput. High. Educ., 29 (3): 411-431 (2017)An Online Environment to Compare Students' and Expert Solutions to Ill-Structured Problems., , and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 286-307. Springer, (2018)Role of conjecture mapping in applying a game-based strategy towards a case library: a view from educational design research., , and . J. Comput. High. Educ., 32 (3): 655-681 (2020)Effects of success v failure cases on learner-learner interaction., , , , , and . Comput. Educ., (2018)