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Exploring the Usability of Nesplora Aquarium, a Virtual Reality System for Neuropsychological Assessment of Attention and Executive Functioning., , , , and . VR, page 1207-1208. IEEE, (2019)Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds., , , , , , , and . CHI Extended Abstracts, page 488:1-488:6. ACM, (2024)Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen., , , , , and . VR, page 916-917. IEEE, (2019)Who am I? Representing the self offline and in different online contexts., , , , , , and . Comput. Hum. Behav., (2014)Motivations for Collecting Digital NFT Fashion: A Uses and Gratifications Theory Approach for Understanding Digital NFT Fashion Collectors' Behavior., , , , and . CHI Extended Abstracts, page 212:1-212:7. ACM, (2023)Behind the Curtain of the Ültimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences., , , , , , and . CHI, page 506. ACM, (2019)Pathways to identity: using visualization to aid law enforcement in identification tasks., , , , , , and . Secur. Informatics, 3 (1): 12 (2014)Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality., , , , and . CHI, page 499:1-499:16. ACM, (2023)Presence and simulator sickness predict the usability of a virtual reality attention task., , and . Virtual Real., 27 (3): 1967-1983 (September 2023)"I just embodied you": Psychological Ownership of Personalized Photorealistic Avatars., , , , , and . CHI Extended Abstracts, page 386:1-386:7. ACM, (2024)