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Archaeological Excavation Simulation for Interaction in Virtual Reality.

, , , , and . VR, page 1249-1250. IEEE, (2019)

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Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration., , , , and . ISMAR, page 214-222. IEEE, (2023)Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis., , , , and . SIGGRAPH Posters, page 66:1-66:2. ACM, (2022)Nonpreemptive priority scheme for the S-MAC protocol in multimedia mobile sensor networks., , , and . Telecommun. Syst., 52 (4): 2533-2540 (2013)Adaptive channel allocation strategy for mobile ad hoc networks., , and . Math. Comput. Model., 57 (11-12): 2720-2730 (2013)Estimating the simulator sickness in immersive virtual reality with optical flow analysis., , , , , , and . SIGGRAPH ASIA (Posters), page 16:1-16:2. ACM, (2017)Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device., , , , , and . SIGGRAPH Posters, page 28:1-28:2. ACM, (2020)My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan., , , , and . AH, page 25. ACM, (2017)Archaeological Excavation Simulation for Interaction in Virtual Reality., , , , and . VR, page 1249-1250. IEEE, (2019)OoEs: playing in the immersive game with augmented haptics., , , , , , , and . SIGGRAPH VR Village, page 15:1. ACM, (2016)Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality., , , , , , , and . VRST, page 35:1-35:10. ACM, (2018)