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The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales.

, , , and . Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, page 5421-5432. ACM, (2016)

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No Need to Stop What You're Doing: Exploring No-Handed Smartwatch Interaction., , , , and . Graphics Interface, page 107-114. Canadian Human-Computer Communications Society / ACM, (2017)Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments., , , , , and . Graphics Interface, page 156-162. Canadian Human-Computer Communications Society / ACM, (2017)Trigger-Action-Circuits: Leveraging Generative Design to Enable Novices to Design and Build Circuitry., , and . UIST, page 331-342. ACM, (2017)Instrumenting and Analyzing Fabrication Activities, Users, and Expertise., , , and . CHI, page 324. ACM, (2019)An Investigation of Metrics for the In Situ Detection of Software Expertise., and . Human-Computer Interaction, 30 (1): 64-102 (2015)VideoPoseVR: Authoring Virtual Reality Character Animations with Online Videos., , , and . Proc. ACM Hum. Comput. Interact., 6 (ISS): 448-467 (2022)"I Would Just Ask Someone": Learning Feature-Rich Design Software in the Modern Workplace., , , , and . VL/HCC, page 1-10. IEEE, (2020)Waken: reverse engineering usage information and interface structure from software videos., , , and . UIST, page 83-92. ACM, (2012)ElectroTutor: Test-Driven Physical Computing Tutorials., , , and . UIST, page 435-446. ACM, (2018)YouMove: enhancing movement training with an augmented reality mirror., , , and . UIST, page 311-320. ACM, (2013)