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The emergence of the labyrinth: Intrinsic computational aesthetic form

, , , , , and . Proceedings of the 2nd Conference on Computational Semiotics for Games and New Media, page 3-6. Augsburg, Germany, (September 2002)

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Kriterien für die Mensch-Maschine-Interaktion bei KI: Ansätze für die menschengerechte Gestaltung in der Arbeitswelt, , , , , , , , , and 1 other author(s). Whitepaper, Lernende Systeme -- Die Plattform für Künstliche Intelligenz, München, (June 2020)Generating Multimedia Presentations for RoboCup Soccer Games., , and . RoboCup, volume 1395 of Lecture Notes in Computer Science, page 200-215. Springer, (1997)Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction., and . INTERACT (3), volume 6948 of Lecture Notes in Computer Science, page 409-426. Springer, (2011)Designing Coherent Multimedia Presentations., and . HCI (2), page 434-439. Elsevier, (1993)0-444-89540-X.Wissensbasierte Perspektivenwahl für die automatische Erzeugung von 3D-Objektdarstellungen., and . Graphik und KI, volume 239 of Informatik-Fachberichte, page 48-57. Springer, (1990)Web-based characters for universal access: experience with different player technologies.. HCI, page 63-67. Lawrence Erlbaum, (2001)eXplainable Cooperative Machine Learning with NOVA., , , , , , and . Künstliche Intell., 34 (2): 143-164 (2020)The SSJ Framework: Augmenting Social Interactions Using Mobile Signal Processing and Live Feedback., , and . Frontiers ICT, (2018)Keep an Eye on the Task! How Gender Typicality of Tasks Influence Human-Robot Interactions., , , , and . Int. J. Soc. Robotics, 6 (3): 417-427 (2014)WIP and PPP: a comparison of two multimedia presentation systems in terms of the standard reference model.. Comput. Stand. Interfaces, 18 (6-7): 555-563 (1997)