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Distinguishing the Themes Emerging from Masses of Open Student Feedback., , , и . MIPRO, стр. 557-561. IEEE, (2019)Aligning Software Testing Activities to V-Model Phases., , и . Koli Calling, стр. 28:1-28:2. ACM, (2018)Designing Early Testing Course Curricula with Activities Matching the V-Model Phases., , и . MIPRO, стр. 1593-1598. IEEE, (2019)Student Perceptions of Ethics in Cybersecurity Education.. Tethics, том 3582 из CEUR Workshop Proceedings, стр. 79-93. CEUR-WS.org, (2023)Increasing Industry-Academia Collaboration: Types of Regional Software Engineering Companies and Their Needs from Academia., и . ESSE, стр. 43-47. ACM, (2022)Predicting academic performance: a systematic literature review., , , , , , , , , и . ITiCSE (Companion), стр. 175-199. ACM, (2018)Towards Interoperability in Video Games., , , , и . CHItaly, стр. 26-29. ACM, (2015)A process for designing algorithm-based personalized gamification., , , , , и . Multim. Tools Appl., 78 (10): 13593-13612 (2019)Improving the quality of teaching by utilising written student feedback: A streamlined process., , , и . Comput. Educ., (2020)Exploring the connection between gamification and student engagement in computer-supported collaboration., , , и . GamiFIN, том 2359 из CEUR Workshop Proceedings, стр. 1-12. CEUR-WS.org, (2019)