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Design of an Educational Videogame to Transform Citizens into Agents of Change Considering a Colombian Post-Conflict Scenario.

, and . PAAMS (Workshops), volume 524 of Communications in Computer and Information Science, page 340-347. Springer, (2015)

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A Framework for Automated Formative Assessment in Mathematics Courses., and . IEEE Access, (2020)Plataforma de Interacción Natural para el Acompañamiento Virtual., , , , , , and . Proces. del Leng. Natural, (2008)Design of an Educational Videogame to Transform Citizens into Agents of Change Considering a Colombian Post-Conflict Scenario., and . PAAMS (Workshops), volume 524 of Communications in Computer and Information Science, page 340-347. Springer, (2015)Semantic Storytelling: Towards Identifying Storylines in Large Amounts of Text Content., , and . Text2Story@ECIR, volume 2342 of CEUR Workshop Proceedings, page 63-70. CEUR-WS.org, (2019)Digital Competition Game to Improve Programming Skills.. J. Educ. Technol. Soc., 15 (3): 288-297 (2012)Lynx: A knowledge-based AI service platform for content processing, enrichment and analysis for the legal domain., , , , , , , , , and 9 other author(s). Inf. Syst., (2022)Integración de Ontologías y Capacidades de Razonamiento en Agentes de Software Inteligentes para la Simulación del Proceso de Negociación de Contratos de Energía Eléctrica., , and . Rev. Avances en Sistemas Informática, 4 (2): 13-24 (2007)Fast parallel α-stable distribution function evaluation and parameter estimation using OpenCL in GPGPUs., , , , , and . Stat. Comput., 27 (5): 1365-1382 (2017)A Proposal to Integrate a Learning Companion Agent Within Claroline LMS., , and . PAAMS (Workshops), volume 524 of Communications in Computer and Information Science, page 348-355. Springer, (2015)A Workflow Manager for Complex NLP and Content Curation Workflows., , , and . IWLTP@LREC, page 73-80. European Language Resources Association, (2020)