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MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum., , , , and . Sensors, 13 (12): 17445-17471 (2013)Blockchain-based Mobility Verification of Connected Cars., , , , and . CCNC, page 1-6. IEEE, (2020)Exploring the values of writing collaboratively through a digital storytelling platform: a mixed-methods analysis of users' participation, perspectives and practices., , and . Interact. Learn. Environ., 26 (7): 882-894 (2018)Design and implementation of a Bluetooth ad hoc network for indoor positioning., , and . IEE Proc. Softw., 152 (5): 223-228 (2005)JThreadSpy: teaching multithreading programming by analyzing execution traces., , and . PADTAD, page 3-13. ACM, (2007)Integrating a Location-Based Mobile Game in the Museum Visit: Evaluating Visitors' Behaviour and Learning., , , and . ACM Journal on Computing and Cultural Heritage, 8 (3): 15:1-15:18 (2015)Epidemic information diffusion in realistic vehicular network mobility scenarios., and . ICUMT, page 1-8. IEEE, (2009)Combining fault-tolerant persistence and low-latency streaming access to binary data for AI models., , and . IEEE Big Data, page 3149-3153. IEEE, (2023)Experiencing Indoor Navigation on Mobile Devices., , , and . IT Prof., 16 (1): 50-57 (2014)A Preference Mechanism Based On Multiple Criteria Resolution., , and . EACL, page 281-286. The Association for Computer Linguistics, (1991)