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Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization., , и . CHI PLAY, стр. 254-266. ACM, (2020)"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player., , и . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)From Flow to Fuse: A Cognitive Perspective., , и . CoRR, (2021)Bad Smells in Scratch Projects: A Preliminary Analysis., , , , и . TACKLE@EC-TEL, том 2434 из CEUR Workshop Proceedings, CEUR-WS.org, (2019)MuscleRehab: Improving Unsupervised Physical Rehabilitation by Monitoring and Visualizing Muscle Engagement., , , , , , , и . UIST, стр. 33:1-33:14. ACM, (2022)Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI)., , , , , и . CHI PLAY (Companion), стр. 257-261. ACM, (2020)Evaluation of an automatically-constructed graph-based representation for interactive narrative., , , , , , , , и . FDG, стр. 100:1-100:9. ACM, (2019)Gamifying psychological assessment: insights from gamifying the thematic apperception test., , , и . FDG, стр. 3:1-3:12. ACM, (2019)Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education., , , , , и . FIE, стр. 1-9. IEEE, (2020)Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments., , , , и . HICSS, стр. 74-83. IEEE Computer Society, (2016)