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Другие публикации лиц с тем же именем

iThink: A Game-Based Approach Towards Improving Collaboration and Participation in Requirement Elicitation., , , , , и . VS-GAMES, том 15 из Procedia Computer Science, стр. 66-77. Elsevier, (2012)Serious Games in Formal Medical Education: An Experimental Study., , , и . VS-GAMES, стр. 1-8. IEEE Computer Society, (2013)A General Process for Developing Business Simulations Games., , , и . SIMULTECH, стр. 190-193. SciTePress, (2012)Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration., , , и . Entertain. Comput., 5 (4): 335-345 (2014)Stroke-based splatting: an efficient multi-resolution point cloud visualization technique., , , и . Vis. Comput., 34 (10): 1383-1397 (2018)Creating Awareness of Emergency Departments Healthcare Values Using a Serious Game., , и . EC-TEL, том 8095 из Lecture Notes in Computer Science, стр. 502-507. Springer, (2013)Capturing and Documenting Creative Processes in Contemporary Dance., , и . MOCO, стр. 7:1-7:7. ACM, (2017)Virtual Agents and Multi-modality of Interaction in Multimedia Applications for Cultural Heritage - A Case Study., , , и . GRAPP, стр. 446-453. SciTePress, (2015)Sepsis Fast Track: A simulation game for Clinical education based on the Sepsis Fast Track protocol., , , , и . SeGAH, стр. 1-8. IEEE Computer Society, (2016)Critical Transport: A Serious Game to Teach the Recommendations for the Transport of Critically Ill Patients., , , и . Int. J. Game Based Learn., 4 (4): 71-93 (2014)