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A Narration-based Reward Shaping Approach using Grounded Natural Language Commands., , , and . CoRR, (2019)Efficient Labeling of EEG Signal Artifacts Using Active Learning., , , and . SMC, page 3217-3222. IEEE, (2015)Classification of non-time-locked rapid serial visual presentation events for brain-computer interaction using deep learning., , , , , , , and . ChinaSIP, page 520-524. IEEE, (2014)How Low Can You Go? Empirically Assessing Minimum Usable DAQ Performance for Highly Fieldable EEG Systems., and . HCI (15), volume 9183 of Lecture Notes in Computer Science, page 221-231. Springer, (2015)Optimal Feature Selection for Artifact Classification in EEG Time Series., , and . HCI (24), volume 8027 of Lecture Notes in Computer Science, page 326-334. Springer, (2013)Collaborative Brain-Computer Interface for Human Interest Detection in Complex and Dynamic Settings., , , and . SMC, page 970-975. IEEE, (2018)Deep Learning Approaches for P300 Classification in Image Triage: Applications to the NAILS Task., , , and . NTCIR, National Institute of Informatics (NII), (2017)Target Class Induction through Image Feedback Manipulation in Rapid Serial Visual Presentation Experiments., , , , , and . SMC, page 1047-1052. IEEE, (2015)Transfer learning and active transfer learning for reducing calibration data in single-trial classification of visually-evoked potentials., , and . SMC, page 2801-2807. IEEE, (2014)Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning., , , , and . CoRR, (2019)