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Branch-and-Bound and Backtrack Search on Mesh-Connected Arrays of Processors.

, and . SPAA, page 118-126. ACM, (1992)

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Tight Bounds for Oblivious Routing in the Hypercube., , and . SPAA, page 31-36. ACM, (1990)Branch-and-Bound and Backtrack Search on Mesh-Connected Arrays of Processors., and . SPAA, page 118-126. ACM, (1992)Tight Bounds for Oblivious Routing in the Hypercube., , and . Math. Syst. Theory, 24 (4): 223-232 (1991)Evaluating Approval-Based Multiwinner Voting in Terms of Robustness to Noise., , , and . IJCAI, page 74-80. ijcai.org, (2020)Scheduled for July 2020, Yokohama, Japan, postponed due to the Corona pandemic..A hypercube parallel algorithm in texture analysis., , and . SIP, page 47-50. IASTED/ACTA Press, (2001)On the efficiency of equilibria in generalized second price auctions., , , and . EC, page 81-90. ACM, (2011)On network formation games with heterogeneous players and basic network creation games., , and . Theor. Comput. Sci., (2018)New Results for Energy-Efficient Broadcasting in Wireless Networks., , and . ISAAC, volume 2518 of Lecture Notes in Computer Science, page 332-343. Springer, (2002)Network Load Games., , and . ISAAC, volume 3827 of Lecture Notes in Computer Science, page 809-818. Springer, (2005)Energy-Efficient Communication in Multi-interface Wireless Networks., , , and . MFCS, volume 5734 of Lecture Notes in Computer Science, page 102-111. Springer, (2009)