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Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR).

, , , , , , , , , , and . CHItaly, page 41:1-41:2. ACM, (2021)

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A framework for creative embodied interfaces., and . AVI, page 71:1-71:3. ACM, (2018)Workshop on Interdisciplinary Insights into Group and Team Dynamics., , , , , and . ICMI, page 876-877. ACM, (2020)How unitizing affects annotation of cohesion., , , , , and . CoRR, (2022)Social retrieval of music content in multi-user performance., , , and . EAI Endorsed Trans. Creative Technol., 2 (3): e1 (2015)The First International Workshop on Modeling INTERPersonal SynchrONy (INTERPERSONAL 2015)., , , , and . INTERPERSONAL@ICMI, page 1-2. ACM, (2015)Towards a Social Retrieval of Music Content., , and . SocialCom/PASSAT, page 1466-1473. IEEE Computer Society, (2011)Insights on Group and Team Dynamics., , , , , and . ICMI, page 855-856. ACM, (2021)Developing Multimodal Interactive Systems with EyesWeb XMI., , , and . NIME, page 305-308. nime.org, (2007)TURIN: A coding system for Trust in hUman Robot INteraction., , , and . ACII, page 1-8. IEEE, (2021)Using Valence Emotion to Predict Group Cohesion's Dynamics: Top-down and Bottom-up Approaches., , , and . ACII, page 1-8. IEEE, (2021)