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An Overview of 3GPP Standardization for Extended Reality (XR) in 5G and Beyond., , , , , , , and . GetMobile Mob. Comput. Commun., 27 (3): 10-17 (September 2023)Accelerating Content Delivery via Efficient Resource Allocation for Network Coding Aided D2D Communications., , , , , and . IEEE Access, (2019)Joint Power Control and Scheduling for High-Dynamic Multi-Hop UAV Communication: A Robust Mean Field Game., , , , , , , , and . IEEE Access, (2021)A Hierarchical Vehicular-Based Architecture for Vehicular Networks: A Case Study on Computation Offloading., , , , and . IEEE Access, (2020)Joint Sensing Task Assignment and Collision-Free Trajectory Optimization for Mobile Vehicle Networks Using Mean-Field Games., , , , , , and . IEEE Internet Things J., 8 (10): 8488-8503 (2021)Deep Reinforcement Learning Approaches for Content Caching in Cache-Enabled D2D Networks., , , , , , and . IEEE Internet Things J., 7 (1): 544-557 (2020)Vehicle Behavior-Cognition-Based Particle-Filter-Enabled mmWave Beam Tracking for Connected Automated Vehicles., , , , and . IEEE Internet Things J., 9 (21): 21292-21304 (2022)From Eye to Brain: A Proactive and Distributed Crowdsensing Framework for Federated Learning., , , , , , and . IEEE Internet Things J., 10 (9, May 1): 8202-8214 (2023)Throughput Enhancement of Full-Duplex CSMA Networks Using Multiplayer Bandits., , and . IEEE Internet Things J., 8 (15): 11807-11821 (2021)Cloud/Fog Computing Resource Management and Pricing for Blockchain Networks., , , , , and . IEEE Internet Things J., 6 (3): 4585-4600 (2019)