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How blocking distractions affects workplace focus and productivity., , and . UbiComp/ISWC Adjunct, page 928-934. ACM, (2017)Why distance matters: effects on cooperation, persuasion and deception., and . CSCW, page 226-235. ACM, (2002)The human infrastructure of cyberinfrastructure., , and . CSCW, page 483-492. ACM, (2006)Shining (blue) light on creative ability., , , and . UbiComp, page 793-804. ACM, (2016)'facebooking' towards crisis recovery and beyond: disruption as an opportunity., and . CSCW, page 27-36. ACM, (2012)Home-Life and Work Rhythm Diversity in Distributed Teamwork: A Study with Information Workers during the COVID-19 Pandemic., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 95:1-95:23 (2022)Characterizing Work-Life for Information Work on Mars: A Design Fiction for the New Future of Work on Earth., , , , , , , , , and 2 other author(s). Proc. ACM Hum. Comput. Interact., 6 (GROUP): 40:1-40:27 (2022)'Location, Location, Location': An Exploration of Different Workplace Contexts in Remote Teamwork during the COVID-19 Pandemic., , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CSCW1): 1-22 (April 2023)Complexity theory and collaboration: An agent-based simulator for a space mission design team., and . Comput. Math. Organ. Theory, 13 (2): 113-146 (2007)Differentiating Higher and Lower Job Performers in the Workplace Using Mobile Sensing., , , , , , , , , and 19 other author(s). Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 3 (2): 37:1-37:24 (2019)