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Correlation between Game Experience and Presence in immersive virtual reality games.

, , , , and . ICGI, page 107-114. IEEE, (2019)

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Developing Training Applications for Hydrogen Emergency Response Training., , , , , and . ICGI, page 130-136. IEEE, (2019)The Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments., , , , and . WorldCIST (2), volume 931 of Advances in Intelligent Systems and Computing, page 686-695. Springer, (2019)Evaluation of Hands-Free VR Interaction Methods During a Fitts' Task: Efficiency and Effectiveness., , , , and . IEEE Access, (2023)Authoring tools for virtual reality experiences: a systematic review., , , , and . Multim. Tools Appl., 81 (19): 28037-28060 (2022)Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups., , , and . ICGI, page 1-8. IEEE, (2021)Comparison of Radial and Panel Menus in Virtual Reality., , , , and . IEEE Access, (2019)Do Multisensory Stimuli Benefit the Virtual Reality Experience? A Systematic Review., , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (2): 1428-1442 (2022)Hands-free interaction in immersive virtual reality: A systematic review., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (5): 2702-2713 (2021)How Much Presence is Enough? Qualitative Scales for Interpreting the Igroup Presence Questionnaire Score., , , and . IEEE Access, (2023)Virtual Reality e-Commerce: Contextualization and Gender Impact on User Memory and User Perception of Functionalities and Size of Products., , , , and . IEEE Access, (2022)