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Non-Linear Monte-Carlo Search in Civilization II., , and . IJCAI, page 2404-2410. IJCAI/AAAI, (2011)Looking Backwards, Looking Forward: Cyberculture Studies 1990-2000. Web.Studies: Rewiring Media Studies for the Digital Age, Arnold, London, (2000)Scene understanding for a high-mobility walking robot., , , , , , and . IROS, page 1144-1151. IEEE, (2015)Prioritized Experience Replay, , , and . (2015)cite arxiv:1511.05952Comment: Published at ICLR 2016.Learning Autonomous Driving Styles and Maneuvers from Expert Demonstration., , and . ISER, volume 88 of Springer Tracts in Advanced Robotics, page 371-386. Springer, (2012)Cooperative Pathfinding.. AIIDE, page 117-122. AAAI Press, (2005)Mastering the game of Go with deep neural networks and tree search, , , , , , , , , and . (2016)Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learning., , , , , , , , , and 24 other author(s). CoRR, (2022)Introduction to the special issue on deep reinforcement learning: An editorial., , , and . Neural Networks, (2018)Learning to Win by Reading Manuals in a Monte-Carlo Framework., , and . CoRR, (2014)