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A Requirements Catalog of Mobile Geographic Information System for Data Collection., , and . WorldCIST (2), volume 1366 of Advances in Intelligent Systems and Computing, page 324-336. Springer, (2021)Blood4Life: A Mobile Solution to Recruit and Retain Blood Donors Through Gamification and Trans-Theoretical Model., , , , , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 3-12. Springer, (2019)Quality Evaluation of Gamified Blood Donation Apps using ISO/IEC 25010 Standard., , and . HEALTHINF, page 607-614. SciTePress, (2018)Gamified Mobile Blood Donation Applications., , and . IWBBIO (1), volume 10208 of Lecture Notes in Computer Science, page 165-176. (2017)Quality Evaluation of Mobile GIS for Data Collection., , and . ENASE, page 309-316. SCITEPRESS, (2022)Gamified e-Health Solution to Promote Postnatal Care in Morocco., , , , and . ICCSA (4), volume 12252 of Lecture Notes in Computer Science, page 931-946. Springer, (2020)Mobile health applications for postnatal care: Review and analysis of functionalities and technical features., , , , , and . Comput. Methods Programs Biomed., (2020)A systematic review of gamification in e-Health., , and . J. Biomed. Informatics, (2017)A Reusable Catalog of Requirements for Gamified Mobile Health Applications., , , , and . ENASE, page 435-442. SCITEPRESS, (2022)