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Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming.

, , , , , , and . SIGCSE, page 825-831. ACM, (2020)

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Expressing and Addressing Uncertainty: A Study of Collaborative Problem-Solving Dialogues., , and . CSCL, International Society of the Learning Sciences, (2017)Intelligent Support for All?: A Literature Review of the (In)equitable Design & Evaluation of Adaptive Pedagogical Systems for CS Education., , , , and . SIGCSE (1), page 996-1002. ACM, (2022)Novice Debugging in Block-Based and Hybrid Environments., , , , and . SIGCSE, page 1291. ACM, (2020)Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming., , , , , , and . SIGCSE, page 825-831. ACM, (2020)CS principles goes to middle school: learning how to teach "Big Data"., , , , , and . SIGCSE, page 151-156. ACM, (2014)Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments., , , , , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2019)Repairing Disengagement in Collaborative Dialogue for Game-Based Learning., , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 807-810. Springer, (2013)Discovering Individual and Collaborative Problem-Solving Modes with Hidden Markov Models., and . AIED, volume 9112 of Lecture Notes in Computer Science, page 408-418. Springer, (2015)Informing the Design of a Game-Based Learning Environment for Computer Science: A Pilot Study on Engagement and Collaborative Dialogue., , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Gender Differences in Stress, Perceived Competence, and Perceived Choice During Remote Collaborative Problem Solving., , and . ICLS, International Society of the Learning Sciences, (2020)