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Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing., , and . CEC, page 1956-1963. IEEE, (2017)Optimising Level Generators for General Video Game AI., , , and . CoG, page 1-8. IEEE, (2019)Rolling Horizon NEAT for General Video Game Playing., , and . CoRR, (2020)TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AI., , , and . CoRR, (2020)A Local Approach to Forward Model Learning: Results on the Game of Life Game, , , , , , , and . 2019 IEEE Conference on Games (CoG), page 1--8. (August 2019)Studying General Agents in Video Games from the Perspective of Player Experience., , , and . AIIDE, page 217-223. AAAI Press, (2020)Tribes: A New Turn-Based Strategy Game for AI Research., , , , and . AIIDE, page 252-258. AAAI Press, (2020)TAG: A Tabletop Games Framework., , , , and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms., , , , , and . IEEE Trans. Games, 11 (3): 195-214 (2019)Rolling Horizon Evolutionary Algorithms for General Video Game Playing., , , and . IEEE Trans. Games, 14 (2): 232-242 (2022)