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GPU-based Multi-Volume Rendering for the Visualization of Functional Brain Images.

, , , , and . SimVis, page 305-318. SCS Publishing House e.V., (2006)

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Pre-integrated Flow Illustration for Tetrahedral Meshes., , , , and . VG@SIGGRAPH, page 63-66. Eurographics Association, (2006)Curvature-driven Modeling and Rendering of Point-Based Surfaces., , , , , and . SIBGRAPI, page 27-36. IEEE Computer Society, (2006)Generating segmented tetrahedral meshes from regular volume data for simulation and visualization applications., , , and . CompIMAGE, page 141-146. Taylor & Francis, (2006)Large steps in GPU-based deformable bodies simulation., and . Simul. Model. Pract. Theory, 13 (8): 703-715 (2005)Hardware-accelerated Extraction and Rendering of Point Set Surfaces., , , , and . EuroVis, page 21-28. Eurographics Association, (2006)Twofold adaptive partition of unity implicits., , , , , , and . Vis. Comput., 24 (12): 1013-1023 (2008)Improved Visual Clustering of Large Multi-dimensional Data Sets., and . IV, page 818-825. IEEE Computer Society, (2005)Hardware-accelerated Extraction and Rendering of Point Set Surfaces., , , , and . EuroVis, page 21-28. Eurographics Association, (2006)On improved projection techniques to support visual exploration of multi-dimensional data sets., , and . Inf. Vis., 2 (4): 218-231 (2003)Robust and Adaptive Surface Reconstruction using Partition of Unity Implicits., , , , , , and . SIBGRAPI, page 95-104. IEEE Computer Society, (2007)