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An Event-Based User Experience Evaluation Method for Virtual Reality Applications.

, , , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 767-774. IEEE, (2019)

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Safety Boundary in Virtual Reality: An Approach Based on User Motion Analysis and Prediction., , , , and . SmartWorld/UIC/ScalCom/DigitalTwin/PriComp/Meta, page 1942-1947. IEEE, (2022)Motion Arc Analysis in Virtual Reality Environment., , and . SMC, page 3384-3389. IEEE, (2022)A Transfer Learning Based Interpretable User Experience Model on Small Samples., , , and . QRS, page 186-196. IEEE, (2019)Visual Tracking With Long-Short Term Based Correlation Filter., , , , , , and . IEEE Access, (2020)An Event-Based User Experience Evaluation Method for Virtual Reality Applications., , , and . SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI, page 767-774. IEEE, (2019)Motion Prediction based Safety Boundary Study in Virtual Reality., , , and . VRW, page 833-834. IEEE, (2023)Transfer Learning-based City Similarity Measurement: A Case Study on Urban Hotel (S)., , , and . SEKE, page 447-450. KSI Research Inc., (2021)Human Joint Localization Method for Virtual Reality Based on Multi-device Data Fusion., , , , , and . CGI (3), volume 14497 of Lecture Notes in Computer Science, page 323-335. Springer, (2023)DA-FSOD: A Novel Data Augmentation Scheme for Few-Shot Object Detection., , , , and . IEEE Access, (2023)Which User Guidance Works Better in VR? A User Guidance Learning Effect Study in Virtual Environment., , , , and . SmartWorld/UIC/ScalCom/DigitalTwin/PriComp/Meta, page 1178-1183. IEEE, (2022)