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Instructor Feedback Practices in Undergraduate Writing at Scale.

, , , , , , , and . ICLS, International Society of the Learning Sciences, (2020)

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Cognitively Inspired Nlp-based Knowledge Representations: Further Explorations of Latent Semantic Analysis., , , , and . Int. J. Artif. Intell. Tools, 15 (6): 1021-1040 (2006)The relationship between video game use and a performance-based measure of persistence., , and . Comput. Educ., 60 (1): 52-58 (2013)The Right Threshold Value: What Is the Right Threshold of Cosine Measure When Using Latent Semantic Analysis for Evaluating Student Answers?, , , , and . FLAIRS, page 422-426. AAAI Press, (2003)Debugging the Evidence Chain., , , and . UAI Application Workshops, volume 1024 of CEUR Workshop Proceedings, page 1-10. CEUR-WS.org, (2013)Detecting Student Emotions in Computer-Enabled Classrooms., , , , , , , and . IJCAI, page 4125-4129. IJCAI/AAAI Press, (2016)Combining Computational Models of Short Essay Grading for Conceptual Physics Problems., , , , , , and . Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 423-431. Springer, (2004)Video gameplay, personality and academic performance., , and . Comput. Educ., 58 (4): 1260-1266 (2012)The Impact of Conversational Navigational Guides on the Learning, Use, and Perceptions of Users of a Web Site., , , , , and . AMKM, volume 2926 of Lecture Notes in Computer Science, page 48-56. Springer, (2003)The validity of a game-based assessment of persistence., and . Comput. Hum. Behav., 29 (6): 2568-2572 (2013)The Embodiment of Amodal Symbolic Knowledge Representations., , , , and . FLAIRS, page 542-547. AAAI Press, (2005)