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Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning.

, , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 78-89. Springer, (2022)

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Robust Player Plan Recognition in Digital Games with Multi-Task Multi-Label Learning., , , , and . AIIDE, page 105-112. AAAI Press, (2022)Language Modeling for Plan Generation in Game-Base Learning Environments., , , and . LLM@AIED, volume 3487 of CEUR Workshop Proceedings, page 129-138. CEUR-WS.org, (2023)Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning., , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 78-89. Springer, (2022)Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge., , , , , , , , , and . ICQE, volume 1895 of Communications in Computer and Information Science, page 18-33. Springer, (2023)Investigating Student Interest and Engagement in Game-Based Learning Environments., , , , , , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 711-716. Springer, (2022)Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis., , , , , , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 681-687. Springer, (2023)Language Model-Based Player Goal Recognition in Open World Digital Games., , , , and . AIIDE, page 75-85. AAAI Press, (2023)Engaging Students from Rural Communities in AI Education with Game-Based Learning., , , , , , , and . SIGCSE (2), page 1660-1661. ACM, (2024)