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Augmenting paper-based reading activity with direct access to digital materials and scaffolded questioning., , , and . Comput. Educ., 57 (2): 1705-1715 (2011)Cognitive Skills Acquisition in Life-Long Learning (Part 1).. Interact. Learn. Environ., 10 (2): 89-91 (2002)Cognitive profiling towards formal adaptive technologies in web-based learning communities., and . Int. J. Web Based Communities, 1 (1): 103-108 (2004)Evolution Is not enough: Revolutionizing Current Learning Environments to Smart Learning Environments., , , and . Int. J. Artif. Intell. Educ., 26 (2): 561-581 (2016)Determinants of student performance with mobile-based assessment systems for English as a foreign language courses., , , , and . J. Comput. Assist. Learn., 39 (3): 1017-1037 (June 2023)A Technique for Mapping Mathematics Content to Game Design., , and . Int. J. Serious Games, (2015)An improved mix framework for opinion leader identification in online learning communities., , , , and . Knowl. Based Syst., (2013)Connecting problem-solving and knowledge-construction processes in a visualization-based learning environment., , , , and . Comput. Educ., (2013)A Classification of Evaluation Methods for Intelligent Tutoring Systems., , , and . Software-Ergonomie, volume 53 of Berichte des German Chapter of the ACM, page 169-181. Teubner, (1999)iMoodle: An Intelligent Gamified Moodle to Predict ät-risk" Students Using Learning Analytics Approaches., , , , , , and . Data Analytics Approaches in Educational Games and Gamification Systems, Springer, (2019)