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Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory., , и . GALA, том 12517 из Lecture Notes in Computer Science, стр. 157-166. Springer, (2020)Data2Game: Towards an Integrated Demonstrator., , , , , , , , , и 4 other автор(ы). AHFE (17), том 275 из Lecture Notes in Networks and Systems, стр. 239-247. Springer, (2021)Automated game balancing of asymmetric video games., и . CIG, стр. 1-8. IEEE, (2016)Procedural zelda: a PCG environment for player experience research., и . FDG, стр. 11:1-11:10. ACM, (2017)Rapid and Reliable Adaptation of Video Game AI., , и . IEEE Trans. Comput. Intellig. and AI in Games, 1 (2): 93-104 (2009)Multiplayer Tension In the Wild: A Hearthstone Case., , , , , и . FDG, стр. 16:1-16:9. ACM, (2023)Grammar-based Procedural Content Generation from Designer-provided Difficulty Curves., , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games., и . FDG, Society for the Advancement of the Science of Digital Games, (2015)Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game., , и . FDG, стр. 86:1-86:4. ACM, (2020)Challenge balancing for personalised game spaces., , , , , , и . GEM, стр. 1-8. IEEE, (2014)