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RetroTracker: Upgrading Existing Virtual Reality Tracking Systems., , , , , и . VR, стр. 1034-1035. IEEE, (2019)NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation., , , , , , , и . CHI, стр. 550. ACM, (2019)Toward Standardized Classification of Foveated Displays., , , , , , , и . CoRR, (2019)Toward Standardized Classification of Foveated Displays., , , , , , , и . IEEE Trans. Vis. Comput. Graph., 26 (5): 2126-2134 (2020)Visualization and Analysis of Head Movement and Gaze Data for Immersive Video in Head-mounted Displays, , , , и . Proc. Workshop on Eye Tracking and Visualization (ETVIS) 2015, 1, (октября 2015)Foveated AR: dynamically-foveated augmented reality display., , , , , , , , , и 4 other автор(ы). ACM Trans. Graph., 38 (4): 99:1-99:15 (2019)Cloth Modeling, , и . Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, глава 15, CRC Press, (мая 2015)QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction., , , , , и . ACM Trans. Graph., 41 (6): 233:1-233:13 (2022)Gaze-contingent Computer Graphics.. Braunschweig University of Technology, Germany, (2017)A generalized God-object method for plausible finger-based interactions in virtual environments., , и . 3DUI, стр. 43-51. IEEE Computer Society, (2012)