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Self-Avatar's Animation in VR: Extending Sparse Motion Features with Cartesian Coordinates in Transformer-based Model., , and . BMVC Workshop, BMVA Press, (2023)Validating Objective Evaluation Metric: Is Fréchet Motion Distance able to Capture Foot Skating Artifacts ?, , and . IMX, page 242-247. ACM, (2023)Evaluating the Quality of a Synthesized Motion with the Fréchet Motion Distance., , and . SIGGRAPH Posters, page 9:1-9:2. ACM, (2022)Modulated Self-attention Convolutional Network for VQA., , , and . CoRR, (2019)Analysis of Co-Laughter Gesture Relationship on RGB videos in Dyadic Conversation Contex., , , , and . CoRR, (2022)Where Is My Mind (Looking at)? A Study of the EEG-Visual Attention Relationship., , , , , , , and . Informatics, 9 (1): 26 (2022)Where Is My Mind (looking at)? Predicting Visual Attention from Brain Activity., , , , , , , and . CoRR, (2022)Objective Evaluation Metric for Motion Generative Models: Validating Fréchet Motion Distance on Foot Skating and Over-smoothing Artifacts., , , and . MIG, page 2:1-2:11. ACM, (2023)Towards Lightweight Neural Animation: Exploration of Neural Network Pruning in Mixture of Experts-based Animation Models., , , and . VISIGRAPP (1: GRAPP), page 286-293. SCITEPRESS, (2022)Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstruction., , , , , and . CoRR, (2024)