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Trip 4 All: A Gamified App to Provide a New Way to Elderly People to Travel., , , , , , and . DSAI, volume 67 of Procedia Computer Science, page 301-311. Elsevier, (2015)BrailleApp - Educational Mobile Application to Assist in the Learning of Braille Language., , , and . CSEDU (2), page 523-529. SciTePress, (2015)Services & Products Gamified Design (SPGD): A Methodology for Game Thinking Design., , , , and . DSAI, page 62-68. ACM, (2016)ReinSel: A class-based mechanism for feature selection in ensemble of classifiers., , , and . Appl. Soft Comput., 12 (8): 2517-2529 (2012)An Interactive Book Authoring Tool to Introduce Programming Logic in Schools., , and . CSEDU (1), page 140-148. SciTePress, (2017)Safe Multimodal Communication in Human-Robot Collaboration., , , and . HFR, volume 29 of Springer Proceedings in Advanced Robotics, page 151-163. Springer, (2023)An analysis of data distribution methods in classifier combination systems., , and . IJCNN, page 1220-1227. IEEE, (2008)Introducing Affective Agents in Recommendation Systems Based on Relational Data Clustering., , , , , and . DEXA (2), volume 6861 of Lecture Notes in Computer Science, page 303-310. Springer, (2011)A process-oriented approach to model agent personality., , , , , and . AAMAS (2), page 1141-1142. IFAAMAS, (2009)Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality., , , , and . SBGames, page 171-181. IEEE Computer Society, (2010)